A Turn based Nokia style game. EnjoyπŸ˜€

Be nice to me guys, its a bad game i know. 😞

The Up and Down buttons are confusing to select on desktop. (Smallest is selected) Poor design sorry. πŸ€·

Controls - WASD or Arrow Keys (Confirm with Space or Enter)

Android (download app below) -  Slide screen towards direction (Press buttons)

Bug #1 - if you go to Credits before Play it turns off the looped gameplay soundtrack.

Bug #2 - if you unlock the cell door and stand inside, if enemy blocks you inside sometimes the enemy can't attack you, therefore the game "softlocks" here.

Bug #3 - Fleeing from final boss makes you go to ending credits. LOL


*Spoiler in bottom*




How to finish game? - After getting weapon(on Floor -3) climb to Floor 35 and Defeat the only enemy on the floor "Motorola". I Recommend being level 12 before attempting to fight Motorola.

StatusReleased
PlatformsWindows, Android, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBrian Weir
GenreRole Playing
Made withUnity
TagsTurn-Based Combat

Download

Download
LegendsOfNokia.apk 25 MB
Download
Legends of Nokia.zip 21 MB

Comments

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(+1)

Really, great great work. There is a lot of work in this project.

However, music is a problem. Sounds and music cannot be polyphonic on a Nokia3310, and cannot be as detailed. It's a bit of a bother because the music is not bad.

(1 edit)

You got me there.. πŸ™ hadn't thought about that. I use 2 audio sources throughout the game so... yep im guilty as charged.

I don't know if it's possible to update the projects. If it's possible, you just have to remove the music and it will be perfect!

(+1)

This is really impressive, you have a whole game in here with combats and everything! I actually love the "FLOOR X" title card that plays every time you move to a new floor.

I'm not going to finish the game because... 35 floors is a lot... and a lot of the interface/controls are kinda slow, BUT, still, really cool work :]

(2 edits)

☺️ thanks fam, I'll get to your 3 hour platformer soon, bro.

πŸ‘€ Oh and fair point on not finishing. 35 floors might've been too much. Should've speeden up some movement variables too πŸ€·β€β™‚οΈ